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Chimera
Watara Supervision, 1992
Chimera is one of the most complex and atmospheric titles in the Supervision library, primarily because it isn't a simple arcade clone but a licensed port of a deep home computer classic. You take control of a lone robot sent deep into the bowels of a massive, automated spaceship that is on a collision course with Earth. Your mission is grim and precise: you must navigate the ship's four distinct zones to find the components of a self-destruct mechanism and blow the vessel apart before it reaches its destination.
The game is played from a fixed isometric 3D perspective, which was a bold choice for the Supervision’s hardware. As the robot, you move through a labyrinth of rooms filled with electrified floors, moving barriers, and deadly traps. Because you are a machine, your "life" is tied to a battery meter that constantly drains. To stay functional, you have to scavenge for energy cells and water (used for cooling) while managing a very limited inventory. You can only carry one item at a time, meaning the game becomes a high-stakes logistical puzzle where you are constantly backtracking to swap out components or survival items.
Visually, the isometric view is surprisingly clear on the Supervision’s 4-shade grayscale screen. Since the movement is tile-based and deliberate, it avoids the messy "ghosting" that ruins the system's faster action games. The challenge comes from the sheer density of the map; you have to find four warheads, four detonators, and the correct sequence to activate them, all while your power levels tick down toward zero. It’s a tense, lonely, and remarkably sophisticated game for a budget handheld, rewarding players who prefer exploration and resource management over mindless shooting.
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