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Juggler
Watara Supervision, 1992
If you were to look for the most basic, stripped-back distillation of an arcade "reflex tester" on the Watara Supervision, Juggler would undoubtedly be at the top of the list. Released in 1992 by the prolific Sachen team, it foregoes the scrolling adventures or complex mazes found in their other titles in favour of a single-screen challenge that feels like a throwback to the very earliest days of electronic gaming. It’s the kind of game that was designed to be played in five-minute bursts while waiting for a bus, demanding absolute focus on a handful of moving pixels.
The premise is exactly what the title suggests, though it’s executed with a bit more of a "circus" flair than you might expect. You control a small, digitised performer at the bottom of the screen who must keep a series of thrown objects in the air by bouncing off your character’s hands or head until they are big enough to remove the enemies on the screen. It sounds simple enough, but the difficulty ramps up with a ruthlessness that was characteristic of the era. Before long, you are tracking multiple objects moving at different speeds and trajectories, turning the screen into a frantic mess of bouncing greyscale circles.
What makes Juggler particularly tricky is the physics engine. Unlike a game of Breakout where the ball hits a flat paddle, the objects here seem to have a strange sense of weight and spin. Depending on where the ball strikes your character, it might fly off at a sharp, shallow angle or pop straight back up into the air. This requires you to not just reach the balls, but to position yourself precisely to "direct" the traffic. If you misjudge a single bounce, the rhythm is broken, and you’ll likely find yourself desperately lunging across the screen only to watch your high score disappear as the ball hits the floor.
On a technical level, the game is a bit of a double-edged sword. Because it is a static-screen game with no scrolling, it manages to avoid the worst of the Supervision’s notorious motion blur. The four-shade LCD handles the movement of the balls reasonably well, though you still get a bit of a "comet tail" effect when things really start to pick up speed. The character sprite is surprisingly large and well-defined, giving the game a bit more visual punch than the more minimalist puzzle games on the system. It’s a clean, high-contrast look that works perfectly with the hardware's limitations.
The audio is a classic example of the "love it or hate it" Supervision style. It features a jaunty, circus-themed chiptune that loops with a relentless, tinny enthusiasm. While it certainly fits the theme of a frantic juggling act, it can become a bit of a distraction when you are trying to concentrate on five balls at once. Despite its simplicity, or perhaps because of it, Juggler remains one of the more addictive titles on the platform. It doesn't pretend to be an epic quest; it’s just a pure, unadulterated test of coordination that captures the "one more go" spirit of the early nineties handheld scene.
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