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Popo Team

Watara Supervision, 1992

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Popo Team, released in 1992 by the prolific Taiwanese developer Sachen, is a genuine anomaly. Rather than forcing a fast-paced platformer onto cheap hardware that simply cannot handle it, the developers chose to adapt a much slower, methodical arcade concept. The result is a surprisingly polished puzzle-action game that actually feels tailored to the console’s extreme limitations.

The core gameplay is heavily indebted to classic arcade titles like Anteater and the home computer hit Oil’s Well. You control a bizarre, snake-like contraption operated by a cheerful protagonist wearing a waistcoat. Positioned at the top of the screen, your objective is to extend this long, mechanical appendage down through a series of underground, maze-like tunnels to hoover up every square pellet scattered about. The tension comes entirely from the various enemy creatures patrolling these tunnels; if they touch any part of your extended snake-like body, you lose a life. Navigating the maze requires careful timing, and you must constantly rely on a quick-retract button to instantly snap your snout back to the surface whenever a wandering enemy gets too close to your vulnerable midsection.

The smartest thing Sachen did here was accommodating the Supervision’s famously terrible, unlit LCD screen. Because the console was plagued by aggressive motion blur, games requiring fast, scrolling movement were usually rendered unplayable as the sprites smeared into a ghostly, olive-green mess. Popo Team circumvents this issue almost entirely by utilising static, single-screen mazes and a relatively slow, deliberate pace. Because you are carefully weaving your way through fixed corridors rather than sprinting across a scrolling landscape, the hardware ghosting is kept to an absolute minimum. It allows you to actually track the incoming threats and plan your route without constantly straining your eyes.

Visually, the developers injected a brilliant amount of charm into the presentation. The chunky, cartoonish sprites heavily borrow their aesthetic from HAL Laboratory titles of the era, bringing a cheerful, almost Kirby-esque vibe to the chunky display. The audio takes a similarly restrained approach, dropping the continuous, droning chiptune loops found in many budget games in favour of crisp sound effects during the actual maze navigation, saving the jaunty jingles for the title screen and between stages.

While it doesn't boast an original bone in its body, Popo Team stands out as a true hidden gem for the system. It is a rare instance where a budget developer perfectly understood the hardware they were working with, delivering an addictive arcade experience on a handheld normally renowned for its sheer mediocrity.

Popo Team
Details
Genre:Action
Developer:Sachen
Publisher:Watara
Year:1992
Players:1
Perspective:2D
Environment:Cartoon
ESRB:Rating Pending
First Person:No
Online:No
Ratings
Arcadious rating
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