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Recycle Design

Watara Supervision, 1993

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Rather than a falling-block game, the title borrows the highly successful mechanics of Pipe Dream (also known as Pipe Mania). Players are given a grid and a queue of randomly generated pipe segments, such as straight lines, corners, and cross-sections. The objective is to rapidly place these pieces to build a continuous path from a starting valve to an endpoint. You have to stay ahead of the flowing liquid - which, given the title Recycle Design, is likely themed around wastewater or sludge - ensuring it does not spill out of an unconnected pipe. Playing a frantic pipe-laying game on the Supervision brings its own unique set of challenges. The console featured a 160 by 160-pixel unlit LCD screen that was infamous for its poor refresh rate and severe ghosting. While you are not tracking rapidly jumping characters, the need to quickly scan the grid, check your next available pipe piece, and place it under a strict time limit would be hampered by the murky, four-shade grey display.

Recycle Design fits perfectly into Watara's overall business strategy during the early 1990s. To compete with the juggernaut that was the Nintendo Game Boy, Watara flooded the market with cheap, accessible titles. Cloning a proven, addictive formula like Pipe Dream was an easy way to pad out their software catalogue without investing heavily in original game design. Ultimately, the game remains a highly obscure piece of retro handheld history. Unless you are lucky enough to own the physical cartridge and a working Supervision, diving into the finer points of its level progression or scoring system is practically impossible today. Thank you again for the correction, and for keeping me grounded in the actual facts!

Recycle Design
Details
Genre:Action
Developer:Bon Treasure
Publisher:Watara
Year:1993
Players:1
Perspective:2D
Environment:Cartoon
ESRB:Rating Pending
First Person:No
Online:No
Ratings
Arcadious rating
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