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Carrier
Watara Supervision, 1992
Carrier is the Watara Supervision’s answer to classic crate-pushing puzzle games like Sokoban or the Game Boy’s Boxxle. Because the Supervision was primarily marketed as a budget alternative to Nintendo's handheld, its library was heavily padded with clones of established hits, and Carrier fulfills the role of the obligatory warehouse-management brain-teaser.
The premise is universally familiar: you control a small worker tasked with rearranging a series of heavy crates within a confined, maze-like room. The goal is to push every crate onto a designated target square. The catch, as always, is that you can only push the crates forward - never pull them - and you can only move one at a time. Pushing a box into a corner or pinning it against a wall immediately renders the puzzle unsolvable, forcing you to rethink your strategy.
What sets Carrier apart from some of the system's more frustrating action titles is how perfectly suited it is to the Supervision’s hardware. The handheld’s unlit LCD screen is notoriously prone to heavy motion blur, making fast-paced shooters and platformers incredibly difficult to play. Because Carrier is a static, tile-based puzzle game where movement only happens one deliberate step at a time, the screen ghosting effect is entirely negated. Visually, the sprites are simple and clear, ensuring you can easily distinguish the player character, the walls, the crates, and the target zones without straining your eyes.
The game is divided into sets of ten stages, with players needing to clear all ten to advance to the next tier, offering a total of 50 puzzles. While it is essentially a direct rip-off of Boxxle - with many of the puzzle layouts feeling highly derivative, if not outright copied - it remains one of the most playable and genuinely enjoyable games on the system. It even includes an incredibly useful quality-of-life feature allowing you to rewind a single move, saving you from having to completely reset a late-game stage over a minor misstep.
Ultimately, Carrier is a dry but highly functional logic puzzle. It won’t wow anyone with its presentation or 8-bit audio, but for a handheld defined by its hardware limitations, it provides a perfect, battery-friendly distraction that stands the test of time much better than the system's action games.
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