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Challenger Tank
Watara Supervision, 1992
Challenger Tank ditches the tactical maze-crawling of most tank games for a high-speed, side-scrolling gauntlet. Instead of defending a base, you’re driving a tank from left to right across bumpy, hazardous terrain in a style very reminiscent of the arcade classic Moon Patrol. It’s a game of momentum and reflexes, requiring you to juggle shooting down aerial threats while navigating ground-based obstacles.
The most distinctive (and slightly ridiculous) feature of your tank is its ability to jump. You’ll spend as much time airborne as you do on the treads, leaping over landmines, deep pits, and jagged rocks that would otherwise end your run instantly. While you're hopping around, you have to fend off a constant stream of enemies: helicopters and planes rain bombs from above, while stationary turrets and rival tanks take potshots from the ground. Your tank can fire both forward and diagonally upward, forcing you to constantly switch focus between the terrain and the sky.
On the Supervision’s notoriously "ghosty" screen, Challenger Tank is a bit of a torture test for your eyes. Because the background is constantly scrolling and the sprites move quickly, the motion blur can become intense. Trying to spot a tiny landmine or a falling bomb through a smear of gray pixels is the game's true "hard mode." Despite the visual smear and the fairly generic 8-bit military soundtrack, the core loop of jumping and blasting is surprisingly solid. It’s one of the faster-paced games in the library, trading the system's usual slow puzzles for pure, twitchy arcade action.
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